Dan Good's sculptures are created from a single sheet of steel, which are cut with a laser following a digital model that he constructs in the computer. He then forms these smaller pieces of metal into the larger sculptures using methods of welding and bolting. He has created a unique technique that hides his methods, which lends a sense of mystery and precariousness to his final artworks.
Good is interested in how boxes, rectangles, and lines can be arranged in various sets and patterns. Stylistically, Good’s works are in line with the Art Historical movement of Cubism through his use of the multifaceted build-up of these geometric shapes. However, he is not using these forms to create recognizably figurative work (like Picasso). Instead, he uses them to build abstract compositions that are full of movement and open to viewer interpretation.
Although the rigid lines of Good’s sculptures contrast with painter Michele de la Menardiere’s soft and circular compositions, there is a connection between the two. Both artists create their works from the repetition of similar shapes and the build-up of materials. Additionally, Menardiere’s images contain hints of silver and grey that create a cohesive aesthetic conversation.
Dan Good studied Electrical Engineering at MIT and received his PhD in the same field from UC Berkeley. He then received an MFA in Electronic Music and Recording Media at Mills College. It was during this time that he decided to apply his skills toward sculpture and fine art. Since then, Good has exhibited his work in public art programs throughout the Bay Area, such as the Filoli Gardens Summer Show in 2015, the City of Orinda Public Art Program, the Geyserville Sculpture Trail in Cloverdale, and Burning Man. Good is a member of the Pacific Rim Sculptors Group and maintains a studio practice in Oakland, CA and Portland, OR.